Sending savegames, screenshots, coredumps, etc See for information on how to enable Crash Reporter. Run Applications -> Utilities -> Console to see log output. In Mac OS X, you can enable Crash Reporter - the output is a backtrace.In NT based OS's (including Win2k, XP) you enable/configure core dumps by running 'drwtsn32', the location of the dumps can be changed there.In Unix follow the instructions at DebuggingWesnoth to generate information to send to a developer.The person who got the error should report the bug, other players can then add their savegames to that bug.Savegame from some other player if possible.We need savegame from person who got the error.We need wesnoth stdout/stderr output from person who got the error (if you started wesnoth in terminal stdout/stderr is in that terminal).The same applies to any other packaging system that allows installing a subset of the components. If you've installed Wesnoth from the Debian/Ubuntu packages, check that you've installed the full wesnoth, wesnoth-1.14 or wesnoth-1.16 package. If it is in-play problem that you can reproduce, save the game and send the savegame to us with details how to reproduce the problem from the savegame. If there is already an existing bug report, do not hesitate to add a comment with your details - this way we know when some bug is getting "popular".Īn account at Github is free and takes very little time to set up. Clearly written, reproducible single bug reports will get attention before those reports that mix several different bugs into one report, or that are incomprehensible. Keep bug reports to the point, and make sure your bug is easily reproducible given the information you provide. If you have multiple bugs that are related, you can cross reference them easily with "bug #1234", where 1234 is the number of the previous bug report. Please post only one bug per bug report.If your bug hasn't been reported, please go ahead and report it.If it hasn't been fixed yet, please check that the bug hasn't already been reported, by.First, please make sure the bug you are reporting has not already been fixed (consult to see the history of changes to the game).When reporting simple spelling mistakes use the SpellingMistakes page. Be as specific as possible on how the feature should work so that anyone trying to implement it knows exactly what to do.If you have multiple feature ideas that are related, you can cross reference them easily with "bug #123". Please post only one feature per feature request.If you get positive results on the forum (preferably from at least one developer) you can go ahead and submit your feature request using the issues tab on Github.If your feature request hasn't been submitted, start a topic about your feature at the Forums after reading "MUST-READ About the Ideas Forum".If it hasn't been implemented, please check that it hasn't been already submitted, by searching.First, please make sure the feature you are suggesting does not already exist (particularly in the latest development version of the game, consult the changelog) by double-checking the help files and options to make sure you aren't missing something.If you want your bug addressed quickly and effectively, don't do any of them. If you crave being ignored, do these things. Post feature requests without prior discussion at the forum or IRC.Don't include a savefile and a recipe for reproducing it from the savefile.Provide only the vaguest description of the problem.File it as anonymous so we can't ask you followup questions.Your bug report is more likely to be tagged Invalid and ignored if you: If you have push access, please remember to add the bug or enhancement label as well as at least one applicable purple label.Nevertheless too much information usually doesn't hurt. On special request another note: Use common sense! If you know the information can't be relevant to your report simply omit it. Can you reproduce the problem? If you can please provide steps to do it.What operating system are you using? What version/release of that operating system?.Have you built (from sources) the game by yourself? gcc/g++ version? SDL library versions?.
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